remember to do this in the CC also. Kick super (aka SUPERMAN) yep another useless waste of meter. Punch AC Pretty much only to be used against ground based attacks and very deep jump in attacks up CLOSE to gief. Zangief Ultra Street Fighter 2 moves Overview. This move is helpful to advance and eats fireballs at the same time, depending how close you negate a fireball, you can spd after. Skills: Resistance to cold. Street Fighter II: Moves. mostly by kick lariets and jab gloves and even if you get hit while building by sonic booms, fbs, ect. Zangief is a Russian bear-wrestler. All Details. Ryu - E. Honda - Blanka - Guile Balrog - Ken - Chun Li - Zangief - Dhalsim - Sagat Vega - T. Hawk - Fei Long - Dee Jay - Cammy - M. Bison. Guide last updated on July 13, 2009 at 10:39 p.m. PDT 5 • Vs. If oppoent jumps in with early attack try to AC at the first frames of block stun so you can get quicker recovery from the AC and alot of times you can walk forward a sec, jump forward and magic grab as they get up. Level 1 spd is pretty much a waste of meter. This move hits low enough to beat slides and can also beat some jump attacks from diagonally above you. MAGIC GRAB section. I tend to not tick too much against higher skilled opponents as its common to be reversed so use sparringly. Super Street Fighter 2 series Zangief Theme (CPS-2)Arrangement: Isao Abe (阿部 功) "Oyaji"Stage: USSR so against them do this FOR free when they have no meter. 1 Blanka; 2 Chun-Li; 3 Dhalsim; 4 E. Honda; 5 Guile; 6 Ken; 7 Ryu; 8 Zangief; Blanka . He built his strength by wrestling polar bears, gaining many fearsome scars in the process, … Zangief, also known as the Red Cyclone,is a national Russian hero who is always seen fighting for the glory of his country. Not much use for this outside the corner. He drops to the ground with a great thud. + (far)- Running Bear Grab. For best result, duck right before a lariat to get a clean hit. Street Fighter Zangief. Stomach Crunch: in air, u + Hard Punch Flying Body Attack: jump at opponent, d + Hard Punch Powerbomb: close, b or f + Hard Kick Brainbuster: close, b or f + Hard Punch Pile Driver: close, b or f + Medium Punch German Suplex: close, b or f … From StrategyWiki, the video game walkthrough and strategy guide wiki < Street Fighter II. Zangief is the original pro-wrestler / powerhouse of Street Fighter. Seconds later, great laughter breaks out across the land; Zangief has found his inspiration! This is very good vs opponents with no reversal, especially for the kill. This is what it "feels like" to play a grappler in a fighting game... it's fun doing a 360 motion. I will gladly eat a few projectiles in order to build a bar or so of meter cuz his CC is the equilizer and its sometimes worth taking those hits to gain it just don’t get overzeolus and get dizzy from it. with that being said there are few characters that are STUCK into eating a spd for free damamge if they have no super meter, Rose has no wake up reversals without meter, nor does Sakura birdie sodom or rolento Bison and Dhalsim don’t either other then their teleports. but remember only a sure thing against those characters with NO super meter. Gief really isn’t made for Delayed AC reversals so his best bet is to do like crouching short or jab in hopes they are going to AC it(specially if they’re waking up and you do it meaty)if they AC it you should jam 3kick lariet for the reversal. Next mix up is to spd, activate CC , get next to opponent and if you think they’ll try to throw u on wake up or if opponent has a shitty wake up reversal activate kick lariet to stuff it, at worse they’ll be forced to block first few hits till CC ends He enters to represent Russia in the tournament. Street Fighter II: Special Champion Edition - Move List ... [ ZANGIEF ] ----- Info ---- Date of Birth: 01 June 1956 Height: 7' Weight: 256 lbs. http://ggpo.net/dojo/replays/watch/204649/ (example of spd follow up after AC) It had the same classic gameplay that the original had but featured four brand new characters complete with their own new backgrounds and theme music. Landing a SPD with Gief should be as normal to you as landing a normal attack. Iron Cyclone. Do not use this move against multi hitting attacks such as akumas dp ect as it will get beat. A hero of Russia who is aptly named the Red Cyclone. Knock opponent down with c.rh then taunt, taunt recovers just in time for magic grab as they get up, or if used taunt already knock down, whiff SPD for whiffed animation then magic grab. also there are few other good anti airs with CC, if opponent is jumping at certain angles especially away when you activate, run towards them then quickly hit rh for his anti air rh into repeated gloves, Zangief uses powerful close up attacks and his famous Spinning Piledriver. This article covers all of the special moves of SFII's characters. This move is very very strong, doing roughly 24% damage to a normal character. Best forget you have it lol. Strikes and nullifies projectiles. I've got this once. Gief: 1 History 2 DEATH BATTLE! Double Lariat Zangief spins in place with arms extended. Super Spinning Clothesline – Press any 2 kick buttons together. -Again I’m going to have to assume that everyone knows Giefs normals and specials. This new move not only hits opponents (use at close range) but can also cancel out projectiles. —Zangief. +- Banishing Flat/"Green Hand". Request an account by joining the SRK Wiki Discord and follow the instructions in #server-info. Take your favorite fandoms with you and never miss a beat. World Warrior / Turbo Spinning Clothesline: Hit 3P buttons simultaneously Spinning Piledriver: 360 degree motion on the D … All this stuff can be reversed (though hard) with wake up specials etc. Kick AC is pretty much his best option for anti air and most ground attacks. Special Moves Green Glove (Banishing Flat) n/a Rating. Zangief also known as the "Red Cyclone", is a character from the Street Fighter series, first starring in Street Fighter II. If they didn’t AC you will get whiff animation since the SPD if used in a cancel will whiff since it has throw properties (can’t 2n1 into spd basically. Giefs BnB CC is sweep followed up by repeated jab gloves, then ending with a lariet at the end. However, the inputs listed below were kept in the game's "Classic" Mode. Vs. Rose: His forward double knee drop can beat Rose’s anti air attempts. V-Trigger 2, Cossacck Muscle, hp + hk , heavy punch plus heavy kick move for Zangief in Street Fighter 5: Champion Edition execution, strategy guide, tips and tricks. Street Fighter II | Table of Contents | Walkthrough ; Contents. Build meter no matter what. Use it as a anticipation tatic or you are sure you have your opponent beat. I’d say Gief more then any other has best array of air normal uses. Street Fighter Wiki is a FANDOM Games Community. level 1 and 2 have NO priority and level 3 has minimal. This takes me back to the time I would play street fighter 2 in the arcade would pick Zangief and was a master with him, I must have won 85 bouts in … Iron Cyclone. Button Control Configuration. each one has a great use for angles and for stuffing air to air moves ect. The advanced tatic way would to be cc then start with kick lariet , pause slight sec, then juggle with jab gloves then end with last sec. any lvl: df+rh xx lp gloves xN, ppp. MOVES LEGEND BELOW!!! 0 Tips. Both versions are good to avoid fireballs, but it's best to stick to so you don't get cc'd. http://ggpo.net/dojo/replays/watch/185541/ has an example of option select at end of 2nd round. - The President promised Zangief the country's full support in exchange for traveling around the world and showing off the might of the Soviet Union (and to improve his image abroad, an objective which Zangief wasn't made aware of). From Shoryuken Wiki! Special Moves Green Glove (Banishing Flat) n/a Rating. Skills: Resistance to cold. 0 Tips. or if used tuant already knock down, whiff spd for whiffed animation then magic grab.-. Fight style: Mix of Russian and American pro wrestling. Totally fearless, Zangief is more than willing to walk into a punch as long as he can grab his opponent and drive him into the pavement with his Spinning Piledriver. who cares. Basically standing short is a cancellable normal so if you think your opponent is going to AC your next move use standing short as bait and cancel into the super when they AC. 5.1 Custom Combos; 6 Match-ups; Introduction. He left the Russian Wrestling Federation because of lack of competition and now seeks suitable opponents wherever he could find them. Dee Jay … Views. This is a big reason of why Gief is so good. 0 Tips. and standing slightly over 7 feet tall, placing him among the tallest characters in the entire Street Fighter roster. once you see CC flash you should instantly either try to a)counter CC or B) kick lariet. He is a national Russian hero who is always seen fighting for the glory of his country. Banishing Flat / Banishing Fist, Punishing Flat Zangief pivots and swipes with his hand. Meaty c.mk/smk SPD, c.lp x2 into SPD, c.lk into SPD, these are the most common and useful. Seconds later, great laughter breaks out across the land; Zangief has found his inspiration! Lk Running Bear Grab, walk forward then jump, Russian Suplex, FP green glove or jump/land, SPD or lvl 3 FAB (character specific). bunch of variations. He is a national Russian hero who is always seen fighting for the glory of his country. Contents. IMO answer should almost always be B so do what you can to get yerself in the best shape for the following round. (usually in giefs favor), Style points. by bog bit. J.LK- This is your main jumping tick. So against them do this FOR free when they have no meter. but will also explain how they work. Zangief is a character from the Street Fighter series by Capcom.He is a Russian professional wrestler whose fighting style is renowned for being powerful and close ranged. Zangief knows that he must improve his Piledriver but is frustrated because he cannot advance it. Page; Discussion; Variants. Zangief uses powerful close up attacks and his famous Spinning Piledriver. the CC. This is Gief's signature grapple. his long reach punch fierce is great but keeps gief low to ground so be prepared for alot of trades. Knock opponent down, time it so that you do a SHORT RBG(does not toss gief back as far as other kick variations) as they are getting up. 1 throw gets hit by it. Special Attack Spinning Clothesline. Jumping (Neutral jump) Note because of the many iterations of Street Fighter II, many new characters and special moves, as well as Super Combos. Summary. each char falls at different speeds http://ggpo.net/dojo/replays/watch/185554/(level 3 minus a few missed gloves good damage) A variation of the CC is to not use it as a juggle but as a ground combo such as Crossup,Activate CC, low forward, repeated jab gloves then land SPD at end of CC. 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